Night of the Gray Death
Different values: 17
=====================================
object {Night of the Gray Death}
    _id : string {Night of the Gray Death._id} (all different values)
    img : string {Night of the Gray Death.img} (2 different values)
        'systems/pf2e/icons/default-icons/npc.svg' (x15)
        'systems/pf2e/icons/default-icons/hazard.svg' (x2)
    items : array<object> {Night of the Gray Death.items}
        Length: min=1 max=64
        Value type: object {Night of the Gray Death.items.[]}
            _id : string {Night of the Gray Death.items.[]._id} (271 different values)
            img : string {Night of the Gray Death.items.[].img} (110 different values)
            name : string {Night of the Gray Death.items.[].name} (211 different values)
            sort : integer {Night of the Gray Death.items.[].sort} (65 different values)
            system : object {Night of the Gray Death.items.[].system}
                [acBonus] : integer {Night of the Gray Death.items.[].system.acBonus} (2 different values)
                    2 (x4)
                    4 (x2)
                [actionType] : object {Night of the Gray Death.items.[].system.actionType}
                    value : string {Night of the Gray Death.items.[].system.actionType.value} (4 different values)
                        'passive' (x67)
                        'action' (x33)
                        'reaction' (x16)
                        'free' (x4)
                [actions] : object {Night of the Gray Death.items.[].system.actions}
                    [value] : integer {Night of the Gray Death.items.[].system.actions.value} (3 different values)
                        1 (x27)
                        2 (x3)
                        3 (x3)
                [area] : object {Night of the Gray Death.items.[].system.area}
                    type : string {Night of the Gray Death.items.[].system.area.type} (3 different values)
                        'burst' (x8)
                        'emanation' (x5)
                        'line' (x1)
                    value : integer {Night of the Gray Death.items.[].system.area.value} (7 different values)
                        20 (x4)
                        30 (x4)
                        10 (x2)
                        40 (x1)
                        500 (x1)
                        60 (x1)
                        5 (x1)
                [attack] : object {Night of the Gray Death.items.[].system.attack}
                    value : string {Night of the Gray Death.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {Night of the Gray Death.items.[].system.attackEffects}
                    custom : string {Night of the Gray Death.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {Night of the Gray Death.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {Night of the Gray Death.items.[].system.attackEffects.value.[]} (7 different values)
                            'improved-grab' (x2)
                            'betrayal-toxin' (x2)
                            'life-sap' (x1)
                            'grab' (x1)
                            'decapitation' (x1)
                            'no-map' (x1)
                            'entombing-echoes' (x1)
                [autoHeightenLevel] : object {Night of the Gray Death.items.[].system.autoHeightenLevel}
                    [value] : empty
                [baseItem] : string {Night of the Gray Death.items.[].system.baseItem} (8 different values)
                    'studded-leather-armor' (x3)
                    'dagger' (x3)
                    'hand-crossbow' (x2)
                    'kukri' (x2)
                    'sword-cane' (x2)
                    'breastplate' (x2)
                    'spiked-chain' (x1)
                    'chain-shirt' (x1)
                [bonus] : object {Night of the Gray Death.items.[].system.bonus}
                    value : integer {Night of the Gray Death.items.[].system.bonus.value} (12 different values)
                description : object {Night of the Gray Death.items.[].system.description}
                    value : string {Night of the Gray Death.items.[].system.description.value} (199 different values)
                [bonusDamage] : object {Night of the Gray Death.items.[].system.bonusDamage}
                    value : integer {Night of the Gray Death.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {Night of the Gray Death.items.[].system.bulk}
                    value : mixed
                        float {Night of the Gray Death.items.[].system.bulk.value} (same value: 0,1)
                        integer {Night of the Gray Death.items.[].system.bulk.value} (3 different values)
                            1 (x8)
                            0 (x6)
                            2 (x2)
                [category] : string {Night of the Gray Death.items.[].system.category} (9 different values)
                    'offensive' (x56)
                    'defensive' (x43)
                    'interaction' (x17)
                    'simple' (x5)
                    'martial' (x5)
                    'potion' (x5)
                    'light' (x4)
                    'ammo' (x2)
                    'medium' (x2)
                [checkPenalty] : integer {Night of the Gray Death.items.[].system.checkPenalty} (2 different values)
                    -1 (x4)
                    -2 (x2)
                [containerId] : empty
                [cost] : object {Night of the Gray Death.items.[].system.cost}
                    value : string {Night of the Gray Death.items.[].system.cost.value} (same value: '')
                [counteraction] : boolean {Night of the Gray Death.items.[].system.counteraction} (2 different values)
                    False (x97)
                    True (x17)
                [damage] : object {Night of the Gray Death.items.[].system.damage}
                    [0] : object {Night of the Gray Death.items.[].system.damage.0}
                        [applyMod] : boolean {Night of the Gray Death.items.[].system.damage.0.applyMod} (2 different values)
                            False (x5)
                            True (x3)
                        [category] : empty
                        formula : string {Night of the Gray Death.items.[].system.damage.0.formula} (9 different values)
                            '0' (x2)
                            '1d4+1' (x1)
                            '1d6' (x1)
                            '4d6' (x1)
                            '8d6' (x1)
                            '16d6' (x1)
                            '3d8' (x1)
                            '2d4' (x1)
                            '1d8' (x1)
                        kinds : array<string> {Night of the Gray Death.items.[].system.damage.0.kinds}
                            Length: min=1 max=2
                            Value type: string {Night of the Gray Death.items.[].system.damage.0.kinds.[]} (2 different values)
                                'damage' (x10)
                                'healing' (x1)
                        materials : array<> {Night of the Gray Death.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Night of the Gray Death.items.[].system.damage.0.type} (7 different values)
                            'spirit' (x3)
                            'mental' (x2)
                            'force' (x1)
                            'untyped' (x1)
                            'fire' (x1)
                            'bludgeoning' (x1)
                            'void' (x1)
                    [damageType] : string {Night of the Gray Death.items.[].system.damage.damageType} (2 different values)
                        'piercing' (x7)
                        'slashing' (x3)
                    [dice] : integer {Night of the Gray Death.items.[].system.damage.dice} (same value: 1)
                    [die] : string {Night of the Gray Death.items.[].system.damage.die} (3 different values)
                        'd6' (x6)
                        'd4' (x3)
                        'd8' (x1)
                    [formula] : string {Night of the Gray Death.items.[].system.damage.formula} (same value: '5d6+12')
                    [kind] : string {Night of the Gray Death.items.[].system.damage.kind} (same value: 'healing')
                    [type] : string {Night of the Gray Death.items.[].system.damage.type} (same value: 'untyped')
                [damageRolls] : object {Night of the Gray Death.items.[].system.damageRolls}
                    [0] : object {Night of the Gray Death.items.[].system.damageRolls.0}
                        damage : string {Night of the Gray Death.items.[].system.damageRolls.0.damage} (3 different values)
                            '2d10+6' (x2)
                            '3d8+13' (x1)
                            '2d4+6' (x1)
                        damageType : string {Night of the Gray Death.items.[].system.damageRolls.0.damageType} (2 different values)
                            'slashing' (x3)
                            'piercing' (x1)
                    [1] : object {Night of the Gray Death.items.[].system.damageRolls.1}
                        damage : string {Night of the Gray Death.items.[].system.damageRolls.1.damage} (2 different values)
                            '1d6' (x2)
                            '2d8' (x1)
                        damageType : string {Night of the Gray Death.items.[].system.damageRolls.1.damageType} (2 different values)
                            'spirit' (x2)
                            'bleed' (x1)
                    [2] : object {Night of the Gray Death.items.[].system.damageRolls.2}
                        damage : string {Night of the Gray Death.items.[].system.damageRolls.2.damage} (same value: '1d6')
                        damageType : string {Night of the Gray Death.items.[].system.damageRolls.2.damageType} (same value: 'bleed')
                    [8DnLOJiQ6uiZfnQe] : object {Night of the Gray Death.items.[].system.damageRolls.8DnLOJiQ6uiZfnQe}
                        damage : string {Night of the Gray Death.items.[].system.damageRolls.8DnLOJiQ6uiZfnQe.damage} (same value: '3d6+8')
                        damageType : string {Night of the Gray Death.items.[].system.damageRolls.8DnLOJiQ6uiZfnQe.damageType} (same value: 'piercing')
                    [9L9W2CrQJDsmREqL] : object {Night of the Gray Death.items.[].system.damageRolls.9L9W2CrQJDsmREqL}
                        damage : string {Night of the Gray Death.items.[].system.damageRolls.9L9W2CrQJDsmREqL.damage} (same value: '4d10+18')
                        damageType : string {Night of the Gray Death.items.[].system.damageRolls.9L9W2CrQJDsmREqL.damageType} (same value: 'piercing')
                    [9gp4WnujrRcc7Yip] : object {Night of the Gray Death.items.[].system.damageRolls.9gp4WnujrRcc7Yip}
                        damage : string {Night of the Gray Death.items.[].system.damageRolls.9gp4WnujrRcc7Yip.damage} (same value: '3d12+17')
                        damageType : string {Night of the Gray Death.items.[].system.damageRolls.9gp4WnujrRcc7Yip.damageType} (same value: 'bludgeoning')
                    [ESBkB7PFivvpWXsD] : object {Night of the Gray Death.items.[].system.damageRolls.ESBkB7PFivvpWXsD}
                        damage : string {Night of the Gray Death.items.[].system.damageRolls.ESBkB7PFivvpWXsD.damage} (same value: '1d6+4')
                        damageType : string {Night of the Gray Death.items.[].system.damageRolls.ESBkB7PFivvpWXsD.damageType} (same value: 'piercing')
                    [MvZTIw5x6zxveesa] : object {Night of the Gray Death.items.[].system.damageRolls.MvZTIw5x6zxveesa}
                        damage : string {Night of the Gray Death.items.[].system.damageRolls.MvZTIw5x6zxveesa.damage} (same value: '4d10+16')
                        damageType : string {Night of the Gray Death.items.[].system.damageRolls.MvZTIw5x6zxveesa.damageType} (same value: 'void')
                    [NTB75XMHTYYZ3ID8] : object {Night of the Gray Death.items.[].system.damageRolls.NTB75XMHTYYZ3ID8}
                        damage : string {Night of the Gray Death.items.[].system.damageRolls.NTB75XMHTYYZ3ID8.damage} (same value: '1d4+4')
                        damageType : string {Night of the Gray Death.items.[].system.damageRolls.NTB75XMHTYYZ3ID8.damageType} (same value: 'bludgeoning')
                    [P0JUeabwo1PXsmeU] : object {Night of the Gray Death.items.[].system.damageRolls.P0JUeabwo1PXsmeU}
                        damage : string {Night of the Gray Death.items.[].system.damageRolls.P0JUeabwo1PXsmeU.damage} (same value: '3d4+8')
                        damageType : string {Night of the Gray Death.items.[].system.damageRolls.P0JUeabwo1PXsmeU.damageType} (same value: 'piercing')
                    [R5ITNcJ3wHG1P54Y] : object {Night of the Gray Death.items.[].system.damageRolls.R5ITNcJ3wHG1P54Y}
                        damage : string {Night of the Gray Death.items.[].system.damageRolls.R5ITNcJ3wHG1P54Y.damage} (same value: '3d8+13')
                        damageType : string {Night of the Gray Death.items.[].system.damageRolls.R5ITNcJ3wHG1P54Y.damageType} (same value: 'bludgeoning')
                    [S3XtdpQ3F6QbBVhA] : object {Night of the Gray Death.items.[].system.damageRolls.S3XtdpQ3F6QbBVhA}
                        damage : string {Night of the Gray Death.items.[].system.damageRolls.S3XtdpQ3F6QbBVhA.damage} (same value: '3d12+15')
                        damageType : string {Night of the Gray Death.items.[].system.damageRolls.S3XtdpQ3F6QbBVhA.damageType} (same value: 'slashing')
                    [Xdhyv0vf8QRjoSeL] : object {Night of the Gray Death.items.[].system.damageRolls.Xdhyv0vf8QRjoSeL}
                        damage : string {Night of the Gray Death.items.[].system.damageRolls.Xdhyv0vf8QRjoSeL.damage} (same value: '2d4+8')
                        damageType : string {Night of the Gray Death.items.[].system.damageRolls.Xdhyv0vf8QRjoSeL.damageType} (same value: 'piercing')
                    [ctwgah9r0rlwq8apj069] : object {Night of the Gray Death.items.[].system.damageRolls.ctwgah9r0rlwq8apj069}
                        damage : string {Night of the Gray Death.items.[].system.damageRolls.ctwgah9r0rlwq8apj069.damage} (same value: '1d6')
                        damageType : string {Night of the Gray Death.items.[].system.damageRolls.ctwgah9r0rlwq8apj069.damageType} (same value: 'spirit')
                    [dqn1n2931ffmuer1nwx0] : object {Night of the Gray Death.items.[].system.damageRolls.dqn1n2931ffmuer1nwx0}
                        damage : string {Night of the Gray Death.items.[].system.damageRolls.dqn1n2931ffmuer1nwx0.damage} (same value: '2d6')
                        damageType : string {Night of the Gray Death.items.[].system.damageRolls.dqn1n2931ffmuer1nwx0.damageType} (same value: 'acid')
                    [hpqaaaFVqzDodFh7] : object {Night of the Gray Death.items.[].system.damageRolls.hpqaaaFVqzDodFh7}
                        damage : string {Night of the Gray Death.items.[].system.damageRolls.hpqaaaFVqzDodFh7.damage} (same value: '2d6+8')
                        damageType : string {Night of the Gray Death.items.[].system.damageRolls.hpqaaaFVqzDodFh7.damageType} (same value: 'slashing')
                    [huwuc40aUiTVC4zt] : object {Night of the Gray Death.items.[].system.damageRolls.huwuc40aUiTVC4zt}
                        damage : string {Night of the Gray Death.items.[].system.damageRolls.huwuc40aUiTVC4zt.damage} (same value: '4d10+12')
                        damageType : string {Night of the Gray Death.items.[].system.damageRolls.huwuc40aUiTVC4zt.damageType} (same value: 'bludgeoning')
                    [mrbjoeglyi6fr0yxkgp4] : object {Night of the Gray Death.items.[].system.damageRolls.mrbjoeglyi6fr0yxkgp4}
                        damage : string {Night of the Gray Death.items.[].system.damageRolls.mrbjoeglyi6fr0yxkgp4.damage} (same value: '2d6')
                        damageType : string {Night of the Gray Death.items.[].system.damageRolls.mrbjoeglyi6fr0yxkgp4.damageType} (same value: 'spirit')
                    [n19tTv3QrL3SRSr7] : object {Night of the Gray Death.items.[].system.damageRolls.n19tTv3QrL3SRSr7}
                        damage : string {Night of the Gray Death.items.[].system.damageRolls.n19tTv3QrL3SRSr7.damage} (same value: '2d4+8')
                        damageType : string {Night of the Gray Death.items.[].system.damageRolls.n19tTv3QrL3SRSr7.damageType} (same value: 'piercing')
                    [nI7u4jJXhAHzRTLQ] : object {Night of the Gray Death.items.[].system.damageRolls.nI7u4jJXhAHzRTLQ}
                        damage : string {Night of the Gray Death.items.[].system.damageRolls.nI7u4jJXhAHzRTLQ.damage} (same value: '3d6+14')
                        damageType : string {Night of the Gray Death.items.[].system.damageRolls.nI7u4jJXhAHzRTLQ.damageType} (same value: 'slashing')
                    [nmza8vdv0h3y17jn1dtu] : object {Night of the Gray Death.items.[].system.damageRolls.nmza8vdv0h3y17jn1dtu}
                        damage : string {Night of the Gray Death.items.[].system.damageRolls.nmza8vdv0h3y17jn1dtu.damage} (same value: '2d6')
                        damageType : string {Night of the Gray Death.items.[].system.damageRolls.nmza8vdv0h3y17jn1dtu.damageType} (same value: 'spirit')
                    [uEhJIER9fmkwxTR0] : object {Night of the Gray Death.items.[].system.damageRolls.uEhJIER9fmkwxTR0}
                        damage : string {Night of the Gray Death.items.[].system.damageRolls.uEhJIER9fmkwxTR0.damage} (same value: '3d4+8')
                        damageType : string {Night of the Gray Death.items.[].system.damageRolls.uEhJIER9fmkwxTR0.damageType} (same value: 'piercing')
                    [uZOOngQUA0good2G] : object {Night of the Gray Death.items.[].system.damageRolls.uZOOngQUA0good2G}
                        damage : string {Night of the Gray Death.items.[].system.damageRolls.uZOOngQUA0good2G.damage} (same value: '4d10+22')
                        damageType : string {Night of the Gray Death.items.[].system.damageRolls.uZOOngQUA0good2G.damageType} (same value: 'force')
                    [yV8PxzyMth2sItgi] : object {Night of the Gray Death.items.[].system.damageRolls.yV8PxzyMth2sItgi}
                        damage : string {Night of the Gray Death.items.[].system.damageRolls.yV8PxzyMth2sItgi.damage} (same value: '2d6+4')
                        damageType : string {Night of the Gray Death.items.[].system.damageRolls.yV8PxzyMth2sItgi.damageType} (same value: 'piercing')
                [deathNote] : boolean {Night of the Gray Death.items.[].system.deathNote} (same value: True)
                [defense] : object {Night of the Gray Death.items.[].system.defense}
                    save : object {Night of the Gray Death.items.[].system.defense.save}
                        basic : boolean {Night of the Gray Death.items.[].system.defense.save.basic} (2 different values)
                            False (x39)
                            True (x6)
                        statistic : string {Night of the Gray Death.items.[].system.defense.save.statistic} (3 different values)
                            'will' (x39)
                            'fortitude' (x5)
                            'reflex' (x1)
                [dexCap] : integer {Night of the Gray Death.items.[].system.dexCap} (2 different values)
                    3 (x4)
                    1 (x2)
                [duration] : object {Night of the Gray Death.items.[].system.duration}
                    sustained : boolean {Night of the Gray Death.items.[].system.duration.sustained} (2 different values)
                        False (x100)
                        True (x14)
                    value : string {Night of the Gray Death.items.[].system.duration.value} (18 different values)
                [equipped] : object {Night of the Gray Death.items.[].system.equipped}
                    carryType : string {Night of the Gray Death.items.[].system.equipped.carryType} (2 different values)
                        'held' (x21)
                        'worn' (x10)
                    [handsHeld] : integer {Night of the Gray Death.items.[].system.equipped.handsHeld} (3 different values)
                        1 (x19)
                        0 (x6)
                        2 (x2)
                    [inSlot] : boolean {Night of the Gray Death.items.[].system.equipped.inSlot} (same value: True)
                    [invested] : boolean {Night of the Gray Death.items.[].system.equipped.invested} (same value: False)
                [focus] : object {Night of the Gray Death.items.[].system.focus}
                    points : integer {Night of the Gray Death.items.[].system.focus.points} (same value: 0)
                    pool : integer {Night of the Gray Death.items.[].system.focus.pool} (same value: 0)
                [frequency] : object {Night of the Gray Death.items.[].system.frequency}
                    max : integer {Night of the Gray Death.items.[].system.frequency.max} (same value: 1)
                    per : string {Night of the Gray Death.items.[].system.frequency.per} (same value: 'round')
                    value : integer {Night of the Gray Death.items.[].system.frequency.value} (same value: 1)
                [group] : string {Night of the Gray Death.items.[].system.group} (7 different values)
                    'knife' (x5)
                    'leather' (x3)
                    'crossbow' (x2)
                    'sword' (x2)
                    'plate' (x2)
                    'flail' (x1)
                    'chain' (x1)
                [hardness] : integer {Night of the Gray Death.items.[].system.hardness} (same value: 0)
                [heightening] : object {Night of the Gray Death.items.[].system.heightening}
                    [damage] : object {Night of the Gray Death.items.[].system.heightening.damage}
                        0 : string {Night of the Gray Death.items.[].system.heightening.damage.0} (4 different values)
                            '1d6' (x3)
                            '2d6' (x2)
                            '1d8' (x2)
                            '1d4' (x1)
                    [interval] : integer {Night of the Gray Death.items.[].system.heightening.interval} (2 different values)
                        1 (x5)
                        2 (x3)
                    type : string {Night of the Gray Death.items.[].system.heightening.type} (2 different values)
                        'interval' (x8)
                        'fixed' (x1)
                    [levels] : object {Night of the Gray Death.items.[].system.heightening.levels}
                        9 : object {Night of the Gray Death.items.[].system.heightening.levels.9}
                            target : object {Night of the Gray Death.items.[].system.heightening.levels.9.target}
                                value : string {Night of the Gray Death.items.[].system.heightening.levels.9.target.value} (same value: 'up to 10 creatures')
                [hp] : object {Night of the Gray Death.items.[].system.hp}
                    max : integer {Night of the Gray Death.items.[].system.hp.max} (same value: 0)
                    value : integer {Night of the Gray Death.items.[].system.hp.value} (same value: 0)
                [level] : object {Night of the Gray Death.items.[].system.level}
                    value : integer {Night of the Gray Death.items.[].system.level.value} (11 different values)
                [location] : object {Night of the Gray Death.items.[].system.location}
                    [heightenedLevel] : integer {Night of the Gray Death.items.[].system.location.heightenedLevel} (10 different values)
                        9 (x14)
                        7 (x4)
                        8 (x4)
                        2 (x4)
                        5 (x3)
                        10 (x2)
                        6 (x2)
                        4 (x2)
                        3 (x2)
                        1 (x1)
                    value : string {Night of the Gray Death.items.[].system.location.value} (8 different values)
                        'rJ4drmbPNGkQ4KOU' (x43)
                        'NXMeYsCWfTIdulOD' (x33)
                        'l6gDxpqDjpaOlxmL' (x10)
                        'mySer6QUVoWS93x6' (x8)
                        'GHmg6amRONoQjqf7' (x7)
                        'xvZiiP8QjP1YMYvb' (x7)
                        '1XPM6Cesg4uJUXdd' (x4)
                        'dy6vb3hyvhy06tFa' (x2)
                [material] : object {Night of the Gray Death.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [mod] : object {Night of the Gray Death.items.[].system.mod}
                    value : integer {Night of the Gray Death.items.[].system.mod.value} (same value: 28)
                [overlays] : object {Night of the Gray Death.items.[].system.overlays}
                    [2I469pfbYcmFvzOA] : object {Night of the Gray Death.items.[].system.overlays.2I469pfbYcmFvzOA}
                        _id : string {Night of the Gray Death.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
                        name : string {Night of the Gray Death.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
                        overlayType : string {Night of the Gray Death.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
                        sort : integer {Night of the Gray Death.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
                        system : object {Night of the Gray Death.items.[].system.overlays.2I469pfbYcmFvzOA.system}
                            damage : object {Night of the Gray Death.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
                                0 : object {Night of the Gray Death.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
                                    [category] : empty
                                    type : string {Night of the Gray Death.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
                    4gyp3qlsv5ywdyjq : object {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq}
                        _id : string {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq')
                        name : string {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)')
                        overlayType : string {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override')
                        sort : integer {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
                        system : object {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
                            damage : object {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
                                0 : object {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
                                    formula : string {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8')
                                    kinds : array<string> {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing')
                            [defense] : empty
                            heightening : object {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
                                damage : object {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
                                    0 : string {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8')
                            range : object {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
                                value : string {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet')
                            target : object {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
                                value : string {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature')
                            time : object {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
                                value : string {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2')
                            traits : object {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
                                value : array<string> {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
                                        'concentrate' (x1)
                                        'manipulate' (x1)
                                        'void' (x1)
                    [cUFX7ExSLeoa3vIF] : object {Night of the Gray Death.items.[].system.overlays.cUFX7ExSLeoa3vIF}
                        _id : string {Night of the Gray Death.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
                        name : string {Night of the Gray Death.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
                        overlayType : string {Night of the Gray Death.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
                        sort : integer {Night of the Gray Death.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
                        system : object {Night of the Gray Death.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
                            damage : object {Night of the Gray Death.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
                                0 : object {Night of the Gray Death.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
                                    [category] : empty
                                    type : string {Night of the Gray Death.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
                    pq7cxntbz4s8g5ik : object {Night of the Gray Death.items.[].system.overlays.pq7cxntbz4s8g5ik}
                        _id : string {Night of the Gray Death.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik')
                        overlayType : string {Night of the Gray Death.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override')
                        sort : integer {Night of the Gray Death.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
                        system : object {Night of the Gray Death.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
                            range : object {Night of the Gray Death.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
                                value : string {Night of the Gray Death.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch')
                            time : object {Night of the Gray Death.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
                                value : string {Night of the Gray Death.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1')
                    rvhoa43rqqqp8izn : object {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn}
                        _id : string {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn')
                        overlayType : string {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override')
                        sort : integer {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
                        system : object {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system}
                            area : object {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
                                type : string {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation')
                                value : integer {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
                            range : object {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
                                value : string {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '')
                            target : object {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
                                value : string {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures')
                            time : object {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
                                value : string {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3')
                            traits : object {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
                                value : array<string> {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
                                        'concentrate' (x1)
                                        'manipulate' (x1)
                                        'void' (x1)
                    z04svm1cvfcxtplb : object {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb}
                        _id : string {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb')
                        name : string {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)')
                        overlayType : string {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override')
                        sort : integer {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
                        system : object {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system}
                            damage : object {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
                                0 : object {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
                                    kinds : array<string> {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage')
                            range : object {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
                                value : string {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet')
                            target : object {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
                                value : string {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature')
                            time : object {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
                                value : string {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2')
                            traits : object {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
                                value : array<string> {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
                                        'concentrate' (x1)
                                        'manipulate' (x1)
                                        'void' (x1)
                    [zFWsMjoeCnLxqJaV] : object {Night of the Gray Death.items.[].system.overlays.zFWsMjoeCnLxqJaV}
                        _id : string {Night of the Gray Death.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
                        name : string {Night of the Gray Death.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
                        overlayType : string {Night of the Gray Death.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
                        sort : integer {Night of the Gray Death.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
                        system : object {Night of the Gray Death.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
                            damage : object {Night of the Gray Death.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
                                0 : object {Night of the Gray Death.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
                                    [category] : empty
                                    type : string {Night of the Gray Death.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
                [prepared] : object {Night of the Gray Death.items.[].system.prepared}
                    [label] : string {Night of the Gray Death.items.[].system.prepared.label} (same value: 'Spellcasting Type')
                    [type] : string {Night of the Gray Death.items.[].system.prepared.type} (same value: 'String')
                    value : string {Night of the Gray Death.items.[].system.prepared.value} (4 different values)
                        'innate' (x5)
                        'spontaneous' (x1)
                        'prepared' (x1)
                        'focus' (x1)
                    [flexible] : boolean {Night of the Gray Death.items.[].system.prepared.flexible} (same value: False)
                [price] : object {Night of the Gray Death.items.[].system.price}
                    [per] : integer {Night of the Gray Death.items.[].system.price.per} (same value: 10)
                    value : object {Night of the Gray Death.items.[].system.price.value}
                        [gp] : integer {Night of the Gray Death.items.[].system.price.value.gp} (8 different values)
                            3 (x6)
                            5 (x3)
                            160 (x2)
                            8 (x2)
                            35 (x2)
                            50 (x1)
                            2 (x1)
                            150 (x1)
                        [sp] : integer {Night of the Gray Death.items.[].system.price.value.sp} (3 different values)
                            2 (x3)
                            6 (x2)
                            1 (x2)
                [proficiency] : object {Night of the Gray Death.items.[].system.proficiency}
                    value : integer {Night of the Gray Death.items.[].system.proficiency.value} (same value: 0)
                [proficient] : object {Night of the Gray Death.items.[].system.proficient}
                    value : integer {Night of the Gray Death.items.[].system.proficient.value} (same value: 0)
                publication : object {Night of the Gray Death.items.[].system.publication}
                    license : string {Night of the Gray Death.items.[].system.publication.license} (2 different values)
                        'OGL' (x291)
                        'ORC' (x9)
                    remaster : boolean {Night of the Gray Death.items.[].system.publication.remaster} (2 different values)
                        False (x291)
                        True (x9)
                    title : string {Night of the Gray Death.items.[].system.publication.title} (7 different values)
                        '' (x145)
                        'Pathfinder Core Rulebook' (x119)
                        'Pathfinder Bestiary' (x22)
                        'Pathfinder Player Core' (x9)
                        'Pathfinder Advanced Player\'s Guide' (x2)
                        'Pathfinder Bestiary 3' (x2)
                        'Pathfinder Bestiary 2' (x1)
                rules : ignored (Foundry rules object) {Night of the Gray Death.items.[].system.rules}
                [quantity] : integer {Night of the Gray Death.items.[].system.quantity} (4 different values)
                    1 (x22)
                    2 (x4)
                    3 (x3)
                    10 (x2)
                [range] : mixed
                    object {Night of the Gray Death.items.[].system.range}
                        value : string {Night of the Gray Death.items.[].system.range.value} (10 different values)
                            '30 feet' (x36)
                            'touch' (x22)
                            '' (x20)
                            '120 feet' (x18)
                            'planetary' (x6)
                            '60 feet' (x3)
                            '500 feet' (x3)
                            '100 feet' (x3)
                            'unlimited' (x2)
                            'varies' (x1)
                    integer {Night of the Gray Death.items.[].system.range} (same value: 60)
                [reload] : object {Night of the Gray Death.items.[].system.reload}
                    value : string {Night of the Gray Death.items.[].system.reload.value} (3 different values)
                        '' (x5)
                        '-' (x3)
                        '1' (x2)
                [requirements] : string {Night of the Gray Death.items.[].system.requirements} (2 different values)
                    '' (x113)
                    'Your most recent action dealt damage to a target.' (x1)
                [runes] : object {Night of the Gray Death.items.[].system.runes}
                    potency : integer {Night of the Gray Death.items.[].system.runes.potency} (3 different values)
                        2 (x10)
                        0 (x3)
                        1 (x3)
                    property : array<string> {Night of the Gray Death.items.[].system.runes.property}
                        Length: min=0 max=1
                        Value type: string {Night of the Gray Death.items.[].system.runes.property.[]} (same value: 'glamered')
                    [resilient] : integer {Night of the Gray Death.items.[].system.runes.resilient} (2 different values)
                        0 (x3)
                        1 (x3)
                    [striking] : integer {Night of the Gray Death.items.[].system.runes.striking} (2 different values)
                        1 (x6)
                        2 (x4)
                [size] : string {Night of the Gray Death.items.[].system.size} (same value: 'med')
                [slots] : object {Night of the Gray Death.items.[].system.slots}
                    [slot0] : object {Night of the Gray Death.items.[].system.slots.slot0}
                        max : integer {Night of the Gray Death.items.[].system.slots.slot0.max} (2 different values)
                            5 (x2)
                            1 (x2)
                        [prepared] : array<object> {Night of the Gray Death.items.[].system.slots.slot0.prepared}
                            Length: min=1 max=5
                            Value type: object {Night of the Gray Death.items.[].system.slots.slot0.prepared.[]}
                                id : string {Night of the Gray Death.items.[].system.slots.slot0.prepared.[].id} (11 different values)
                        value : integer {Night of the Gray Death.items.[].system.slots.slot0.value} (2 different values)
                            5 (x2)
                            1 (x2)
                    [slot1] : object {Night of the Gray Death.items.[].system.slots.slot1}
                        max : integer {Night of the Gray Death.items.[].system.slots.slot1.max} (2 different values)
                            4 (x1)
                            3 (x1)
                        prepared : array<object> {Night of the Gray Death.items.[].system.slots.slot1.prepared}
                            Length: min=3 max=3
                            Value type: object {Night of the Gray Death.items.[].system.slots.slot1.prepared.[]}
                                id : string {Night of the Gray Death.items.[].system.slots.slot1.prepared.[].id} (6 different values)
                                    'blqloSJZcOGZJiDy' (x1)
                                    'MocYWnosObTlHDnK' (x1)
                                    'SrWsxiyXRGAoBYMZ' (x1)
                                    'Wr53BShjyYwOMHcc' (x1)
                                    'E9XKY2VZV3IdWodM' (x1)
                                    'h3tyR5VdvSApCiap' (x1)
                        value : integer {Night of the Gray Death.items.[].system.slots.slot1.value} (2 different values)
                            4 (x1)
                            3 (x1)
                    [slot10] : object {Night of the Gray Death.items.[].system.slots.slot10}
                        max : integer {Night of the Gray Death.items.[].system.slots.slot10.max} (2 different values)
                            2 (x1)
                            1 (x1)
                        prepared : array<object> {Night of the Gray Death.items.[].system.slots.slot10.prepared}
                            Length: min=1 max=1
                            Value type: object {Night of the Gray Death.items.[].system.slots.slot10.prepared.[]}
                                id : string {Night of the Gray Death.items.[].system.slots.slot10.prepared.[].id} (2 different values)
                                    '6cezaoiaYVh46Tge' (x1)
                                    'oUabISRexWwNxn8b' (x1)
                        value : integer {Night of the Gray Death.items.[].system.slots.slot10.value} (2 different values)
                            2 (x1)
                            1 (x1)
                    [slot2] : object {Night of the Gray Death.items.[].system.slots.slot2}
                        max : integer {Night of the Gray Death.items.[].system.slots.slot2.max} (3 different values)
                            4 (x1)
                            2 (x1)
                            3 (x1)
                        [prepared] : array<object> {Night of the Gray Death.items.[].system.slots.slot2.prepared}
                            Length: min=2 max=3
                            Value type: object {Night of the Gray Death.items.[].system.slots.slot2.prepared.[]}
                                id : string {Night of the Gray Death.items.[].system.slots.slot2.prepared.[].id} (5 different values)
                                    'RrqlKTqEzWzDg4zO' (x1)
                                    'Fky8Wyisvmpv8X5C' (x1)
                                    'hYoaGZNU0xN9Raho' (x1)
                                    'eKQLQLMC8zwlIv0Y' (x1)
                                    'c9TJqHHAUgT7K8BG' (x1)
                        value : integer {Night of the Gray Death.items.[].system.slots.slot2.value} (3 different values)
                            4 (x1)
                            2 (x1)
                            3 (x1)
                    [slot3] : object {Night of the Gray Death.items.[].system.slots.slot3}
                        max : integer {Night of the Gray Death.items.[].system.slots.slot3.max} (2 different values)
                            4 (x1)
                            3 (x1)
                        prepared : array<object> {Night of the Gray Death.items.[].system.slots.slot3.prepared}
                            Length: min=3 max=3
                            Value type: object {Night of the Gray Death.items.[].system.slots.slot3.prepared.[]}
                                id : string {Night of the Gray Death.items.[].system.slots.slot3.prepared.[].id} (6 different values)
                                    '7FhhcRdQ60yw3FMZ' (x1)
                                    'S0iphdH6oZasiDfj' (x1)
                                    'QKMR2FBT27dvVzuH' (x1)
                                    'jL5o6sgnkAIDRWhG' (x1)
                                    '7RSuMObsdvCMRv7e' (x1)
                                    'BzHIIJtOi8XhHb1o' (x1)
                        value : integer {Night of the Gray Death.items.[].system.slots.slot3.value} (2 different values)
                            4 (x1)
                            3 (x1)
                    [slot4] : object {Night of the Gray Death.items.[].system.slots.slot4}
                        max : integer {Night of the Gray Death.items.[].system.slots.slot4.max} (2 different values)
                            4 (x1)
                            3 (x1)
                        prepared : array<object> {Night of the Gray Death.items.[].system.slots.slot4.prepared}
                            Length: min=3 max=3
                            Value type: object {Night of the Gray Death.items.[].system.slots.slot4.prepared.[]}
                                id : string {Night of the Gray Death.items.[].system.slots.slot4.prepared.[].id} (6 different values)
                                    'D3UqSRTG0GVOfVuF' (x1)
                                    'OKO0ee7vPF8rCL0J' (x1)
                                    'fY8FXCCiX0VgH44n' (x1)
                                    'wVUJGmrSHflEC7wW' (x1)
                                    'ypGHkdfWQO4NW5xZ' (x1)
                                    '0VfpGuILiczLimGa' (x1)
                        value : integer {Night of the Gray Death.items.[].system.slots.slot4.value} (2 different values)
                            4 (x1)
                            3 (x1)
                    [slot5] : object {Night of the Gray Death.items.[].system.slots.slot5}
                        max : integer {Night of the Gray Death.items.[].system.slots.slot5.max} (2 different values)
                            3 (x3)
                            4 (x1)
                        prepared : array<object> {Night of the Gray Death.items.[].system.slots.slot5.prepared}
                            Length: min=1 max=5
                            Value type: object {Night of the Gray Death.items.[].system.slots.slot5.prepared.[]}
                                id : string {Night of the Gray Death.items.[].system.slots.slot5.prepared.[].id} (10 different values)
                                    'mLF4fLYvO8zeUfFG' (x3)
                                    'rDnXSJoNXSmsFt0w' (x1)
                                    '7rtElM8vrNdoW4pd' (x1)
                                    'iikfHz1JqPtGJJLV' (x1)
                                    'DGxRQOwwifWcFQWj' (x1)
                                    'lwACSlYCrCVwMc5W' (x1)
                                    'f571oZKiFlEM1Km1' (x1)
                                    'vxQTT6w6gigT9e0m' (x1)
                                    'PQ3puYrMtzpZRaEQ' (x1)
                                    'q5sk7OxhqbdIwWyb' (x1)
                        value : integer {Night of the Gray Death.items.[].system.slots.slot5.value} (2 different values)
                            3 (x3)
                            4 (x1)
                    [slot6] : object {Night of the Gray Death.items.[].system.slots.slot6}
                        max : integer {Night of the Gray Death.items.[].system.slots.slot6.max} (2 different values)
                            3 (x3)
                            4 (x1)
                        [prepared] : array<object> {Night of the Gray Death.items.[].system.slots.slot6.prepared}
                            Length: min=2 max=3
                            Value type: object {Night of the Gray Death.items.[].system.slots.slot6.prepared.[]}
                                id : string {Night of the Gray Death.items.[].system.slots.slot6.prepared.[].id} (8 different values)
                                    'aYgEabVSuxuacd7E' (x1)
                                    '7nt6MuwVV1sBI6Ih' (x1)
                                    'ILPeLt5pfwn4DIFx' (x1)
                                    'FlG5gx4MeJjJFOPv' (x1)
                                    'kIaulAXNpfYFGj9s' (x1)
                                    'Q0s8nbU730TOe8xJ' (x1)
                                    'kuk9nESNM9pmELaF' (x1)
                                    'chh3m3W8t2ik5oRN' (x1)
                        value : integer {Night of the Gray Death.items.[].system.slots.slot6.value} (2 different values)
                            3 (x3)
                            4 (x1)
                    [slot7] : object {Night of the Gray Death.items.[].system.slots.slot7}
                        [prepared] : array<object> {Night of the Gray Death.items.[].system.slots.slot7.prepared}
                            Length: min=1 max=3
                            Value type: object {Night of the Gray Death.items.[].system.slots.slot7.prepared.[]}
                                id : string {Night of the Gray Death.items.[].system.slots.slot7.prepared.[].id} (7 different values)
                                    'Rq57HlzwVVMQIneb' (x1)
                                    'cp1nO70cbHFewDXX' (x1)
                                    'DiGLhlNAsVdqA8cz' (x1)
                                    'RgCS0aMtnXfq4gg5' (x1)
                                    'M2gfud6PW0O2o7Sd' (x1)
                                    'u38fJE3IQEBAsi0y' (x1)
                                    'KDkmzV9l0l03osIo' (x1)
                        max : integer {Night of the Gray Death.items.[].system.slots.slot7.max} (3 different values)
                            4 (x1)
                            1 (x1)
                            3 (x1)
                        [value] : integer {Night of the Gray Death.items.[].system.slots.slot7.value} (2 different values)
                            4 (x1)
                            1 (x1)
                    [slot8] : object {Night of the Gray Death.items.[].system.slots.slot8}
                        max : integer {Night of the Gray Death.items.[].system.slots.slot8.max} (2 different values)
                            4 (x2)
                            3 (x1)
                        [prepared] : array<object> {Night of the Gray Death.items.[].system.slots.slot8.prepared}
                            Length: min=3 max=4
                            Value type: object {Night of the Gray Death.items.[].system.slots.slot8.prepared.[]}
                                id : string {Night of the Gray Death.items.[].system.slots.slot8.prepared.[].id} (6 different values)
                                    'cxPkmM0IA3Hr8KjL' (x2)
                                    'dnvKVuR0cdyHNXq5' (x1)
                                    'MEvxFzgEHt1A8stw' (x1)
                                    'Kxzkyb55xY0khHzR' (x1)
                                    'sLNIsGJI5bb5Ioik' (x1)
                                    'AaYJN3rABRK41Bxk' (x1)
                        value : integer {Night of the Gray Death.items.[].system.slots.slot8.value} (3 different values)
                            4 (x1)
                            2 (x1)
                            6 (x1)
                    [slot9] : object {Night of the Gray Death.items.[].system.slots.slot9}
                        [max] : integer {Night of the Gray Death.items.[].system.slots.slot9.max} (4 different values)
                            4 (x1)
                            2 (x1)
                            6 (x1)
                            10 (x1)
                        prepared : array<object> {Night of the Gray Death.items.[].system.slots.slot9.prepared}
                            Length: min=2 max=10
                            Value type: object {Night of the Gray Death.items.[].system.slots.slot9.prepared.[]}
                                id : string {Night of the Gray Death.items.[].system.slots.slot9.prepared.[].id} (15 different values)
                        [value] : integer {Night of the Gray Death.items.[].system.slots.slot9.value} (4 different values)
                            4 (x1)
                            2 (x1)
                            1 (x1)
                            10 (x1)
                [slug] : string {Night of the Gray Death.items.[].system.slug} (118 different values)
                [speedPenalty] : integer {Night of the Gray Death.items.[].system.speedPenalty} (2 different values)
                    0 (x4)
                    -5 (x2)
                [spelldc] : object {Night of the Gray Death.items.[].system.spelldc}
                    dc : integer {Night of the Gray Death.items.[].system.spelldc.dc} (5 different values)
                        40 (x3)
                        48 (x2)
                        34 (x1)
                        30 (x1)
                        41 (x1)
                    [item] : integer {Night of the Gray Death.items.[].system.spelldc.item} (same value: 0)
                    [label] : string {Night of the Gray Death.items.[].system.spelldc.label} (same value: 'Class DC')
                    mod : integer {Night of the Gray Death.items.[].system.spelldc.mod} (same value: 0)
                    [type] : string {Night of the Gray Death.items.[].system.spelldc.type} (same value: 'String')
                    value : integer {Night of the Gray Death.items.[].system.spelldc.value} (6 different values)
                        38 (x2)
                        32 (x2)
                        26 (x1)
                        20 (x1)
                        33 (x1)
                        30 (x1)
                [splashDamage] : object {Night of the Gray Death.items.[].system.splashDamage}
                    [value] : integer {Night of the Gray Death.items.[].system.splashDamage.value} (same value: 0)
                [stackGroup] : string {Night of the Gray Death.items.[].system.stackGroup} (same value: 'bolts')
                [strength] : integer {Night of the Gray Death.items.[].system.strength} (2 different values)
                    1 (x4)
                    3 (x2)
                [target] : object {Night of the Gray Death.items.[].system.target}
                    value : string {Night of the Gray Death.items.[].system.target.value} (31 different values)
                [time] : object {Night of the Gray Death.items.[].system.time}
                    value : string {Night of the Gray Death.items.[].system.time.value} (7 different values)
                        '2' (x85)
                        '10 minutes' (x9)
                        '1' (x7)
                        '3' (x5)
                        '1 minute' (x5)
                        '1 to 3' (x2)
                        'reaction' (x1)
                [tradition] : object {Night of the Gray Death.items.[].system.tradition}
                    value : string {Night of the Gray Death.items.[].system.tradition.value} (same value: 'divine')
                [traits] : object {Night of the Gray Death.items.[].system.traits}
                    rarity : string {Night of the Gray Death.items.[].system.traits.rarity} (2 different values)
                        'common' (x270)
                        'uncommon' (x21)
                    [traditions] : array<string> {Night of the Gray Death.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {Night of the Gray Death.items.[].system.traits.traditions.[]} (4 different values)
                            'occult' (x95)
                            'arcane' (x78)
                            'divine' (x63)
                            'primal' (x44)
                    value : array<string> {Night of the Gray Death.items.[].system.traits.value}
                        Length: min=0 max=7
                        Value type: string {Night of the Gray Death.items.[].system.traits.value.[]} (71 different values)
                [usage] : object {Night of the Gray Death.items.[].system.usage}
                    value : string {Night of the Gray Death.items.[].system.usage.value} (2 different values)
                        'held-in-one-hand' (x23)
                        'held-in-two-hands' (x2)
                [uses] : object {Night of the Gray Death.items.[].system.uses}
                    autoDestroy : boolean {Night of the Gray Death.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {Night of the Gray Death.items.[].system.uses.max} (same value: 1)
                    value : integer {Night of the Gray Death.items.[].system.uses.value} (same value: 1)
                [weaponType] : object {Night of the Gray Death.items.[].system.weaponType}
                    value : string {Night of the Gray Death.items.[].system.weaponType.value} (2 different values)
                        'melee' (x20)
                        'ranged' (x6)
            type : string {Night of the Gray Death.items.[].type} (9 different values)
                'action' (x120)
                'spell' (x114)
                'melee' (x26)
                'weapon' (x10)
                'spellcastingEntry' (x8)
                'equipment' (x8)
                'consumable' (x7)
                'armor' (x6)
                'lore' (x1)
            [_stats] : object {Night of the Gray Death.items.[]._stats}
                compendiumSource : string {Night of the Gray Death.items.[]._stats.compendiumSource} (117 different values)
            [flags] : object {Night of the Gray Death.items.[].flags}
                pf2e : object {Night of the Gray Death.items.[].flags.pf2e}
                    linkedWeapon : string {Night of the Gray Death.items.[].flags.pf2e.linkedWeapon} (6 different values)
                        'jUGxuYGSKPpN7QdF' (x4)
                        'gM1RdKil4OBpFzjm' (x2)
                        'P3wdw71dt6IRc26J' (x2)
                        '3vFbbLzJiVAfRpdV' (x2)
                        'KqzHL5n1nOeMAROn' (x2)
                        'JlYNh2SwDXuFQJSk' (x1)
    name : string {Night of the Gray Death.name} (all different values)
    system : object {Night of the Gray Death.system}
        [abilities] : object {Night of the Gray Death.system.abilities}
            cha : object {Night of the Gray Death.system.abilities.cha}
                mod : integer {Night of the Gray Death.system.abilities.cha.mod} (8 different values)
                    10 (x3)
                    3 (x3)
                    5 (x2)
                    4 (x2)
                    6 (x2)
                    7 (x1)
                    -5 (x1)
                    9 (x1)
                [value] : integer {Night of the Gray Death.system.abilities.cha.value} (8 different values)
                    30 (x3)
                    16 (x3)
                    20 (x2)
                    24 (x1)
                    18 (x1)
                    0 (x1)
                    28 (x1)
                    22 (x1)
            con : object {Night of the Gray Death.system.abilities.con}
                mod : integer {Night of the Gray Death.system.abilities.con.mod} (7 different values)
                    4 (x3)
                    2 (x3)
                    6 (x3)
                    1 (x2)
                    0 (x2)
                    7 (x1)
                    5 (x1)
                [value] : integer {Night of the Gray Death.system.abilities.con.value} (7 different values)
                    14 (x3)
                    18 (x2)
                    12 (x2)
                    22 (x2)
                    10 (x2)
                    24 (x1)
                    20 (x1)
            dex : object {Night of the Gray Death.system.abilities.dex}
                mod : integer {Night of the Gray Death.system.abilities.dex.mod} (7 different values)
                    5 (x7)
                    3 (x3)
                    8 (x1)
                    7 (x1)
                    0 (x1)
                    2 (x1)
                    10 (x1)
                [value] : integer {Night of the Gray Death.system.abilities.dex.value} (6 different values)
                    20 (x6)
                    16 (x3)
                    26 (x1)
                    24 (x1)
                    10 (x1)
                    30 (x1)
            int : object {Night of the Gray Death.system.abilities.int}
                mod : integer {Night of the Gray Death.system.abilities.int.mod} (7 different values)
                    2 (x4)
                    4 (x3)
                    6 (x2)
                    0 (x2)
                    3 (x2)
                    10 (x1)
                    -5 (x1)
                [value] : integer {Night of the Gray Death.system.abilities.int.value} (7 different values)
                    18 (x3)
                    14 (x2)
                    22 (x2)
                    10 (x2)
                    16 (x2)
                    30 (x1)
                    0 (x1)
            str : object {Night of the Gray Death.system.abilities.str}
                mod : integer {Night of the Gray Death.system.abilities.str.mod} (9 different values)
                    4 (x3)
                    0 (x2)
                    2 (x2)
                    7 (x2)
                    9 (x2)
                    10 (x1)
                    -5 (x1)
                    6 (x1)
                    1 (x1)
                [value] : integer {Night of the Gray Death.system.abilities.str.value} (9 different values)
                    10 (x2)
                    18 (x2)
                    14 (x2)
                    28 (x2)
                    30 (x1)
                    0 (x1)
                    24 (x1)
                    22 (x1)
                    12 (x1)
            wis : object {Night of the Gray Death.system.abilities.wis}
                mod : integer {Night of the Gray Death.system.abilities.wis.mod} (7 different values)
                    4 (x4)
                    5 (x3)
                    6 (x2)
                    2 (x2)
                    3 (x2)
                    7 (x1)
                    0 (x1)
                [value] : integer {Night of the Gray Death.system.abilities.wis.value} (6 different values)
                    18 (x4)
                    20 (x3)
                    22 (x2)
                    14 (x2)
                    24 (x1)
                    10 (x1)
        attributes : object {Night of the Gray Death.system.attributes}
            ac : object {Night of the Gray Death.system.attributes.ac}
                [details] : string {Night of the Gray Death.system.attributes.ac.details} (same value: '')
                value : integer {Night of the Gray Death.system.attributes.ac.value} (9 different values)
                    36 (x3)
                    39 (x3)
                    42 (x3)
                    26 (x2)
                    10 (x2)
                    46 (x1)
                    44 (x1)
                    29 (x1)
                    45 (x1)
            [allSaves] : object {Night of the Gray Death.system.attributes.allSaves}
                value : string {Night of the Gray Death.system.attributes.allSaves.value} (same value: '')
            hp : object {Night of the Gray Death.system.attributes.hp}
                details : string {Night of the Gray Death.system.attributes.hp.details} (3 different values)
                    '' (x15)
                    'void healing' (x1)
                    'troop defenses' (x1)
                max : integer {Night of the Gray Death.system.attributes.hp.max} (13 different values)
                temp : integer {Night of the Gray Death.system.attributes.hp.temp} (same value: 0)
                value : integer {Night of the Gray Death.system.attributes.hp.value} (13 different values)
            [hardness] : integer {Night of the Gray Death.system.attributes.hardness} (same value: 0)
            [hasHealth] : boolean {Night of the Gray Death.system.attributes.hasHealth} (same value: False)
            [immunities] : array<object> {Night of the Gray Death.system.attributes.immunities}
                Length: min=0 max=6
                Value type: object {Night of the Gray Death.system.attributes.immunities.[]}
                    type : string {Night of the Gray Death.system.attributes.immunities.[].type} (9 different values)
                        'fear-effects' (x4)
                        'disease' (x3)
                        'poison' (x3)
                        'precision' (x2)
                        'acid' (x1)
                        'mental' (x1)
                        'paralyzed' (x1)
                        'unconscious' (x1)
                        'fire' (x1)
            [resistances] : array<object> {Night of the Gray Death.system.attributes.resistances}
                Length: min=1 max=1
                Value type: object {Night of the Gray Death.system.attributes.resistances.[]}
                    type : string {Night of the Gray Death.system.attributes.resistances.[].type} (4 different values)
                        'physical' (x2)
                        'acid' (x1)
                        'all-damage' (x1)
                        'fire' (x1)
                    value : integer {Night of the Gray Death.system.attributes.resistances.[].value} (2 different values)
                        20 (x3)
                        15 (x2)
                    [doubleVs] : array<string> {Night of the Gray Death.system.attributes.resistances.[].doubleVs}
                        Length: min=1 max=1
                        Value type: string {Night of the Gray Death.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
                    [exceptions] : array<string> {Night of the Gray Death.system.attributes.resistances.[].exceptions}
                        Length: min=1 max=3
                        Value type: string {Night of the Gray Death.system.attributes.resistances.[].exceptions.[]} (4 different values)
                            'force' (x2)
                            'ghost-touch' (x2)
                            'vitality' (x1)
                            'adamantine' (x1)
            [speed] : object {Night of the Gray Death.system.attributes.speed}
                otherSpeeds : array<object> {Night of the Gray Death.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {Night of the Gray Death.system.attributes.speed.otherSpeeds.[]}
                        type : string {Night of the Gray Death.system.attributes.speed.otherSpeeds.[].type} (3 different values)
                            'fly' (x3)
                            'burrow' (x1)
                            'swim' (x1)
                        value : integer {Night of the Gray Death.system.attributes.speed.otherSpeeds.[].value} (4 different values)
                            40 (x2)
                            30 (x1)
                            60 (x1)
                            50 (x1)
                value : integer {Night of the Gray Death.system.attributes.speed.value} (6 different values)
                    25 (x8)
                    0 (x2)
                    30 (x2)
                    10 (x1)
                    40 (x1)
                    20 (x1)
            [stealth] : object {Night of the Gray Death.system.attributes.stealth}
                details : string {Night of the Gray Death.system.attributes.stealth.details} (2 different values)
                    '<p>(legendary) to realize the chamber is a complex rotating trap before it triggers. No check is necessary to notice the platforms and the pit.</p>' (x1)
                    '<p>(master)</p>' (x1)
                value : integer {Night of the Gray Death.system.attributes.stealth.value} (2 different values)
                    36 (x1)
                    32 (x1)
            [weaknesses] : array<object> {Night of the Gray Death.system.attributes.weaknesses}
                Length: min=1 max=3
                Value type: object {Night of the Gray Death.system.attributes.weaknesses.[]}
                    type : string {Night of the Gray Death.system.attributes.weaknesses.[].type} (8 different values)
                        'holy' (x4)
                        'piercing' (x1)
                        'mental' (x1)
                        'slashing' (x1)
                        'area-damage' (x1)
                        'bludgeoning' (x1)
                        'splash-damage' (x1)
                        'cold-iron' (x1)
                    value : integer {Night of the Gray Death.system.attributes.weaknesses.[].value} (5 different values)
                        15 (x5)
                        20 (x3)
                        5 (x1)
                        10 (x1)
                        8 (x1)
        details : object {Night of the Gray Death.system.details}
            [blurb] : string {Night of the Gray Death.system.details.blurb} (same value: '')
            [languages] : object {Night of the Gray Death.system.details.languages}
                details : string {Night of the Gray Death.system.details.languages.details} (5 different values)
                    '' (x9)
                    'telepathy 100 feet' (x3)
                    'telepathy 200 feet' (x1)
                    'telepathy 100 feet, tongues' (x1)
                    '(can\'t speak any language)' (x1)
                value : array<string> {Night of the Gray Death.system.details.languages.value}
                    Length: min=0 max=10
                    Value type: string {Night of the Gray Death.system.details.languages.value.[]} (15 different values)
            level : object {Night of the Gray Death.system.details.level}
                value : integer {Night of the Gray Death.system.details.level.value} (8 different values)
                    14 (x4)
                    18 (x3)
                    20 (x2)
                    16 (x2)
                    17 (x2)
                    9 (x2)
                    21 (x1)
                    19 (x1)
            [privateNotes] : string {Night of the Gray Death.system.details.privateNotes} (same value: '')
            [publicNotes] : string {Night of the Gray Death.system.details.publicNotes} (3 different values)
            publication : object {Night of the Gray Death.system.details.publication}
                license : string {Night of the Gray Death.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {Night of the Gray Death.system.details.publication.remaster} (same value: False)
                title : string {Night of the Gray Death.system.details.publication.title} (same value: 'Pathfinder Adventure: Night of the Gray Death')
            [description] : string {Night of the Gray Death.system.details.description} (2 different values)
                '<p>Several swinging pendulums of force cleave through the room across the platforms, knocking people into the pit.</p>' (x1)
                '<p>An invisible magic rune emits a burst of psychic static and sends extraplanar creatures to Pharasma\'s realm.</p>' (x1)
            [disable] : string {Night of the Gray Death.system.details.disable} (2 different values)
                '<p>@Check[arcana|dc:48|name:Deactivate a Pendulum Blade|traits:complex,magical,mechanical,trap] (legendary), @Check[thievery|dc:44|name:Deactivate a Pendulum Blade|traits:complex,magical,mechanical,trap] (master), or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (9th level; counteract DC 44) on a platform to deactivate its pendulum blade; once all five platforms have been deactivated, the trap is disabled and the room rotates back into position along the exits. @Check[thievery|dc:48|name:Rotate the Room Open|traits:complex,magical,mechanical,trap] (legendary) from any blocked exit to activate the rotating mechanism and rotate the room back into position before the trap has been disabled.</p>' (x1)
                '<p>@Check[religion|dc:42|name:Discharge Glyph|traits:uncommon,trap,magical] (master) or @Check[thievery|dc:42|name:Discharge Glyph|traits:uncommon,trap,magical] (master) to discharge the glyph\'s power harmlessly, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (8th rank; counteract DC 40) to counteract the glyph</p>' (x1)
            [isComplex] : boolean {Night of the Gray Death.system.details.isComplex} (2 different values)
                True (x1)
                False (x1)
            [reset] : string {Night of the Gray Death.system.details.reset} (2 different values)
                '<p>The trap resets after 1 hour. If the @UUID[Compendium.pf2e.spells-srd.Item.Darkness] throughout the room has been dispelled, the <em>darkness</em> in the room returns when the trap resets.</p>' (x1)
                '' (x1)
            [routine] : string {Night of the Gray Death.system.details.routine} (2 different values)
                '<p>(5 actions) For each active platform, the trap uses an action to create a pendulum of force to swing down along a straight line between the platform and one other creature in the room that isn\'t on the platform (if any). The trap makes a pendulum blade attack against any creature in that line. For each platform deactivated, reduce the number of actions the trap takes in its routine by 1.</p>' (x1)
                '' (x1)
        [initiative] : object {Night of the Gray Death.system.initiative}
            statistic : string {Night of the Gray Death.system.initiative.statistic} (same value: 'perception')
        [perception] : object {Night of the Gray Death.system.perception}
            details : string {Night of the Gray Death.system.perception.details} (same value: '')
            mod : integer {Night of the Gray Death.system.perception.mod} (8 different values)
                28 (x5)
                33 (x2)
                26 (x2)
                18 (x2)
                25 (x1)
                37 (x1)
                24 (x1)
                31 (x1)
            senses : array<object> {Night of the Gray Death.system.perception.senses}
                Length: min=0 max=3
                Value type: object {Night of the Gray Death.system.perception.senses.[]}
                    [acuity] : string {Night of the Gray Death.system.perception.senses.[].acuity} (2 different values)
                        'precise' (x6)
                        'imprecise' (x1)
                    [range] : integer {Night of the Gray Death.system.perception.senses.[].range} (3 different values)
                        60 (x5)
                        100 (x1)
                        1000 (x1)
                    type : string {Night of the Gray Death.system.perception.senses.[].type} (6 different values)
                        'darkvision' (x6)
                        'truesight' (x5)
                        'low-light-vision' (x3)
                        'greater-darkvision' (x1)
                        'tremorsense' (x1)
                        'lifesense' (x1)
        [resources] : object {Night of the Gray Death.system.resources}
            [focus] : object {Night of the Gray Death.system.resources.focus}
                max : integer {Night of the Gray Death.system.resources.focus.max} (2 different values)
                    0 (x1)
                    2 (x1)
                value : integer {Night of the Gray Death.system.resources.focus.value} (2 different values)
                    0 (x1)
                    2 (x1)
        saves : object {Night of the Gray Death.system.saves}
            fortitude : object {Night of the Gray Death.system.saves.fortitude}
                saveDetail : string {Night of the Gray Death.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {Night of the Gray Death.system.saves.fortitude.value} (10 different values)
                    22 (x3)
                    26 (x3)
                    33 (x2)
                    27 (x2)
                    0 (x2)
                    35 (x1)
                    31 (x1)
                    15 (x1)
                    17 (x1)
                    28 (x1)
            reflex : object {Night of the Gray Death.system.saves.reflex}
                saveDetail : string {Night of the Gray Death.system.saves.reflex.saveDetail} (same value: '')
                value : integer {Night of the Gray Death.system.saves.reflex.value} (9 different values)
                    27 (x5)
                    28 (x3)
                    18 (x2)
                    0 (x2)
                    32 (x1)
                    35 (x1)
                    21 (x1)
                    37 (x1)
                    30 (x1)
            will : object {Night of the Gray Death.system.saves.will}
                saveDetail : string {Night of the Gray Death.system.saves.will.saveDetail} (same value: '')
                value : integer {Night of the Gray Death.system.saves.will.value} (12 different values)
        [skills] : object {Night of the Gray Death.system.skills}
            [acrobatics] : object {Night of the Gray Death.system.skills.acrobatics}
                base : integer {Night of the Gray Death.system.skills.acrobatics.base} (5 different values)
                    25 (x2)
                    27 (x2)
                    28 (x1)
                    18 (x1)
                    35 (x1)
            [arcana] : object {Night of the Gray Death.system.skills.arcana}
                base : integer {Night of the Gray Death.system.skills.arcana.base} (2 different values)
                    37 (x1)
                    32 (x1)
            [athletics] : object {Night of the Gray Death.system.skills.athletics}
                base : integer {Night of the Gray Death.system.skills.athletics.base} (7 different values)
                    26 (x2)
                    39 (x1)
                    34 (x1)
                    38 (x1)
                    28 (x1)
                    31 (x1)
                    35 (x1)
            [crafting] : object {Night of the Gray Death.system.skills.crafting}
                base : integer {Night of the Gray Death.system.skills.crafting.base} (same value: 32)
            [deception] : object {Night of the Gray Death.system.skills.deception}
                base : integer {Night of the Gray Death.system.skills.deception.base} (7 different values)
                    31 (x3)
                    25 (x2)
                    27 (x1)
                    41 (x1)
                    21 (x1)
                    35 (x1)
                    36 (x1)
                [special] : array<object> {Night of the Gray Death.system.skills.deception.special}
                    Length: min=1 max=1
                    Value type: object {Night of the Gray Death.system.skills.deception.special.[]}
                        base : integer {Night of the Gray Death.system.skills.deception.special.[].base} (same value: 31)
                        label : string {Night of the Gray Death.system.skills.deception.special.[].label} (same value: 'to impersonate clothing')
                        predicate : array<string> {Night of the Gray Death.system.skills.deception.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Night of the Gray Death.system.skills.deception.special.[].predicate.[]} (same value: 'action:impersonate:clothing')
            [diplomacy] : object {Night of the Gray Death.system.skills.diplomacy}
                base : integer {Night of the Gray Death.system.skills.diplomacy.base} (5 different values)
                    29 (x2)
                    39 (x1)
                    18 (x1)
                    21 (x1)
                    32 (x1)
            [intimidation] : object {Night of the Gray Death.system.skills.intimidation}
                base : integer {Night of the Gray Death.system.skills.intimidation.base} (7 different values)
                    25 (x4)
                    31 (x3)
                    41 (x1)
                    40 (x1)
                    21 (x1)
                    35 (x1)
                    32 (x1)
            [medicine] : object {Night of the Gray Death.system.skills.medicine}
                base : integer {Night of the Gray Death.system.skills.medicine.base} (2 different values)
                    30 (x1)
                    17 (x1)
            [nature] : object {Night of the Gray Death.system.skills.nature}
                base : integer {Night of the Gray Death.system.skills.nature.base} (2 different values)
                    21 (x1)
                    33 (x1)
            [occultism] : object {Night of the Gray Death.system.skills.occultism}
                base : integer {Night of the Gray Death.system.skills.occultism.base} (3 different values)
                    34 (x2)
                    28 (x2)
                    39 (x1)
            [performance] : object {Night of the Gray Death.system.skills.performance}
                base : integer {Night of the Gray Death.system.skills.performance.base} (3 different values)
                    38 (x1)
                    37 (x1)
                    32 (x1)
            [religion] : object {Night of the Gray Death.system.skills.religion}
                base : integer {Night of the Gray Death.system.skills.religion.base} (5 different values)
                    25 (x1)
                    35 (x1)
                    17 (x1)
                    29 (x1)
                    32 (x1)
            [society] : object {Night of the Gray Death.system.skills.society}
                base : integer {Night of the Gray Death.system.skills.society.base} (6 different values)
                    34 (x2)
                    22 (x2)
                    28 (x2)
                    41 (x1)
                    30 (x1)
                    19 (x1)
            [stealth] : object {Night of the Gray Death.system.skills.stealth}
                base : integer {Night of the Gray Death.system.skills.stealth.base} (5 different values)
                    27 (x4)
                    30 (x2)
                    18 (x1)
                    35 (x1)
                    31 (x1)
                [special] : array<object> {Night of the Gray Death.system.skills.stealth.special}
                    Length: min=1 max=1
                    Value type: object {Night of the Gray Death.system.skills.stealth.special.[]}
                        base : integer {Night of the Gray Death.system.skills.stealth.special.[].base} (same value: 29)
                        label : string {Night of the Gray Death.system.skills.stealth.special.[].label} (same value: 'to hide')
                        predicate : array<string> {Night of the Gray Death.system.skills.stealth.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Night of the Gray Death.system.skills.stealth.special.[].predicate.[]} (same value: 'action:hide')
            [survival] : object {Night of the Gray Death.system.skills.survival}
                base : integer {Night of the Gray Death.system.skills.survival.base} (2 different values)
                    17 (x1)
                    33 (x1)
            [thievery] : object {Night of the Gray Death.system.skills.thievery}
                base : integer {Night of the Gray Death.system.skills.thievery.base} (same value: 26)
        traits : object {Night of the Gray Death.system.traits}
            rarity : string {Night of the Gray Death.system.traits.rarity} (4 different values)
                'rare' (x12)
                'unique' (x2)
                'common' (x2)
                'uncommon' (x1)
            size : object {Night of the Gray Death.system.traits.size}
                value : string {Night of the Gray Death.system.traits.size.value} (4 different values)
                    'med' (x13)
                    'grg' (x2)
                    'tiny' (x1)
                    'huge' (x1)
            value : array<string> {Night of the Gray Death.system.traits.value}
                Length: min=2 max=5
                Value type: string {Night of the Gray Death.system.traits.value.[]} (24 different values)
        [creatureType] : string {Night of the Gray Death.system.creatureType} (same value: '')
        [statusEffects] : array<> {Night of the Gray Death.system.statusEffects}
            Length: min=0 max=0
            Value type: empty
    type : string {Night of the Gray Death.type} (2 different values)
        'npc' (x15)
        'hazard' (x2)